![]() Two will be available from the start, and four can be placed on a map at a time. This ability drops a Tallnut barrier that can be used as shield or to block zombie paths. The Artichoke Drone requires a 60 second recharge period before it can be used again. Try not to fly out of bounds or it will be destroyed at the end of the countdown. It can fly around until destroyed or until the fuel reserves are used up. The Artichoke Drone has much more health than the Garlic Drone (20 HP), but it moves around a bit slower. To make up for this, the Corn Strike has a 4 second charge period. The Artichoke Drone only sends a single Corn cob explosive during each strike. This ability deploys a drone companion that can monitor zombies from the skies, attack with a full auto primary weapon, and call in explosive Corn Strike on designated areas. The Corn Strikes have a 30 second charge period, and the Garlic Drone requires a 60 second recharge period before it can be used again. Unfortunately, it can be taken down pretty easily since it only has 5 Health. This ability deploys a drone companion that can monitor zombies from the skies, attack with a full auto primary weapon, and call in explosive Corn Strikes on designated areas. Potato Nugget Mines require a 30 second recharge period before another becomes available. The Potato Nugget Mine is less powerful than the Potato Mine, but five will be available at the start, and six can be placed on a map at once. This ability drops a Potato Nugget Mine that will detonate whenever a zombie steps on it, possibly vanquishing them in the process. Potato Mines require a 25 second recharge period before another becomes available. ![]() Three will be available at the start, and four can be placed on a map at a time. This ability drops a potato mine that will detonate whenever a zombie steps on it, vanquishing them in the process. It is incredibly accurate, but it has a very low rate of fire. ![]() This is a semi-automatic weapon with a 12 round magazine. Multi-Rocket requires a 25 second recharge period before it can be used again.The primary weapon of the Cactus is the Spike Shot. This ability fires four rockets that detonates on impact. ZPG requires a 25 second recharge period before it can be used again. This ability fires a super powerful rocket straight forward that detonates on impact. Rocket Leap has two uses in the inventory, and requires a 30 second recharge period before another can be used again. This ability allows the Foot Soldier to quickly launch forward. Rocket Jump requires a 20 second recharge period before it can be used again. Use it to get on top of buildings for the perfect vantage point. This ability allows the Foot Soldier to launch into the air. The Super Stink Cloud lasts for 10 seconds, and requires a 45 second recharge period before it can be used again. It can also be used for cover when taking an objective. ![]() This ability throws a smoke bomb out that will quickly damage any Plants within it. The Zombie Stink Cloud lasts for 15 seconds, and requires a 30 second recharge period before it can be used again. This ability throws a smoke bomb out that will slowly damage any Plants within it. It has decent accuracy and a great rate of fire. This is a fully automatic weapon with a 30 round magazine. The primary weapon of the Foot Soldier is the Z-1 Assault Blaster.
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